![]() ![]() ![]() on the other they go back to 90s when batch training wasn’t really a thing in RTS games and you had to brute force training large number of units. It’s not a problem to tweak training times and cost of buildings to balance that change.Īt one hand they want to super speed up feudal with fast sheep, more starting vills etc. ![]() Feels clumsy and oldschool but in a bad way. It’s cleaner and less busy to look at when you have 2-3 stables, instead of 7. And it’s made worse by the decision to rely on multiple military production buildings due to cutting batch training mechanics as a base for every civ. ![]()
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