There was also the sense that original Mass Effect was somewhat too ambitious for the Unreal Engine 3 technology that powered it, with some serious frame-rate issues both in the cinematics and during gameplay. For instance, the game had clear texture-streaming issues whereby gameplay would slow down or even freeze when the DVD drive was unable to keep up with the demand for new data - an issue that an NXE hard disk install would only marginally improve. The litany of technical issues found in the Xbox 360 version of the original game is expansive. Last week BioWare demoed a short 15-minute sampler of Mass Effect 2 at gamescom, and the overall impact of the game is hugely positive, with a far more confident and impressive implementation of the Unreal Engine 3 technology in place.
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