![]() ![]() with all those options, unlike other 4x games, you can ignore or involve yourself as you choose, and not be punished for it. You can micromanage your economy for maximum profit or work it in broad strokes.īut. Research actually manages to matter, but not be impossible to win without, battles can be as simple or complex as you want by controlling the fight. Diplomacy and espionage are well done, to the point where it is entirely possible to win a game without firing a shot, or you can have minimal interactions with them and just attempt to wreck their day. ![]() The game was actually very well fleshed out. They designed it to be shallow rather than deep, so you can dive into the action rather than grind an entire session on building out a fleet or managing your empire's economic future (that you'll have to adjust solar system by solar system after 20 minutes because of research). They designed the rounds to average eight to twelve hours, rather than twenty to thirty. There's only really this and Endless Space in that pocket. This is a better choice when you can only sit down once a week, or you're trying to get a 4x novice into the genre. This game is supposed to be played on a lighter level.Ĭomparing rounds in this game to deep 4x games like MoO2 and Stellaris is like comparing a round of Starcraft 2 to Civilization 6. I see a lot of bad reviews for Master of Orion, and I observe that they've completely missed the point of this iteration of Master of Orion. ![]()
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