![]() The game that exists now, after the altered inventory does not place all the relevant information in front of the player in an efficient way. The process was to open your inventory, notice the brown medkit icon, drag it to your quick bar, back out, equip it, use it, go back in, and replace it with the medkit that replaced it’s previous position in the inventory. To the point that being able to use consumable items directly from the inventory was not a supported function, and its absence was, at best, a mild inconvenience. ![]() The game was designed with an inventory where being able to swap equipped items could be executed fairly fluidly. ![]() The problem with planning ahead is a design issue. ![]()
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